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Object

Example

Academic rule

Pre-requisite rule, admission rule, degree audit rule

Group

 

Learning Object

Video, game, simulation, static content (PDF, HTML), quiz

Learning Objective

define, identify, describe, differentiate, explain, apply, analyse

Learning Result

Grade, standing, degree

Learning Unit

Degree, course, major

Learning Unit Instance

Course offering, scheduled lecture

Organization

University, college, high-school, department

Permission

 

Person

Student,Instructor, Adviser

Resource

Room, server, projector, file ]

Role

Science adviser, MATH100 instructor


Academic Rule
An academic rule is a rule that either:

  1. Constrains enrollment in a Learning Unit.
  2. Defines the conditions for the completion of a Learning Unit

They can be very simple as in:"In order to register in MATH200 you need to have completed MATH100". Or, that can be quite complex as in Degree Requirements.


A Learning object:

  1. Has pedagogical value for the consumer
  2. Is re-usable
  3. Is searchable (across the Web)

Examples of Learning objects include:

  1. Videos. A learning tool video platform allows parts to videos to be tagged, supports viewer analytics, supports access controls
  2. Static content: PDF, html, wikis
  3. Games
  4. Simulations
  5. Quizzes


Learning Unit
The concept of a "Learning Unit" comes from Kuali Student. Canonical Learning Units are prescriptive in nature: MATH100 consists of differential calculus. HIST200 covers the ante-bellum South. Learning Units can be courses, programs, majors....indeed, anything to which the word "learning" can be applied. A Learning Unit ID is like a SKU. This allows for the creation of an inventory of Learning Units (a curriculum) without having to worry about the exact nature of the items.


*Person*

Person lies at the center of the Learning Ecosystem data model. Often there are two possible relationships between a person and any other object in the model:

  1. Learner - Instructor
  2. "Advisee" - advisor
  3. Instructional designer - instructional consumer (learner)
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